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Integrate CoreML and ONNX models into your Metal app faster with MPS Graph conversion tools, and load native MPS Graph models more quickly with the new serialization format.Īccelerate the training of machine learning models right on your Mac with TensorFlow, PyTorch, and now JAX. The Metal debugger adds support for mesh shader geometry visualization and shader debugging of object and mesh shaders. The shader validation tool now detects out-of-bounds memory accesses from object and mesh shaders. Multiple levels of instancing and curve primitive support deliver more efficient representation of complex materials such as trees, hair, and fur.ĭebug your mesh shader pipelines with Xcode 15. Scale your games and production renderers to even more realistic and detailed scenes. Provide smooth frame rates and more responsive interactions using the new CAMetalDisplayLink. Metal Developer Tools for Windows 4 beta.Now, the GPU binary compiler supports ray tracing and dynamically linked libraries with a toolchain for macOS or Windows. Generate GPU binaries at build time and eliminate in-app shader compilation, improve game performance, and reduce load times.
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This year, MetalFX Upscaling supports more devices with improved quality and increased scaling. Render complex scenes in less time per frame with high-performance upscaling and anti-aliasing. Use the game porting toolkit to eliminate months of up-front work and evaluate how well your game could run on Mac before writing any code.Ĭonvert your shaders and graphics code so that your game can take full advantage of the powerful features and performance of Apple silicon.
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